LEGEND OF KYRANDIA 2 : HAND OF FATE PC BIGBOX
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Beskrivning av LEGEND OF KYRANDIA 2 : HAND OF FATE PC BIGBOX
LEGEND OF KYRANDIA 2 : HAND OF FATE PC BIGBOX
Years later, Zanthia, a young female alchemist and wizard encountered in the first game, discovers that the kingdom of Kyrandia is in great danger, disappearing piece by piece. The Mystics hold a meeting, and The Hand (a giant glove serving as an assistant to Marko, one of the Mystics) formulates a plan, which requires a magic anchor stone from the center of the world. He chooses Zanthia to be the one who shall recover the stone. As it turns out, however, the quest for the anchor stone is a snipe hunt, used by The Hand to distract Zanthia and the other Mystics while it enacts its evil deeds. The Hand, supposedly a fragment of a long-deceased gigantic evil sorcerer, is the game's true villain, and Zanthia must defeat him by the end. This game was characterized by far more whimsical humor than its predecessor.
Also in this game Marko, who actually loves Zanthia, must be rescued several times by the player (if s/he so chooses; they can otherwise leave Marko to escape on his own). This game also features many more non-optional side quests. Rather, it is not as straightforward as the predecessor, which was intent on finding and defeating Malcolm. In this game the player must go to several different locations and perform various tasks to eventually be able to reach the main destination. For example, one major plot point is to reach a volcanic island named "Volcania," which involves an extensive side quest with many different objectives, to reach the center of the Earth (where more tasks await Zanthia, such as playing fetch with a Stegosaurus or riding a T-Rex, retrieving items to be used to make potions — a major part of the game — before she can advance). For different destinations, Zanthia always magically changes her attire.
But after Zanthia retrieves an anchor stone, Marko opens a portal and tells her to meet with him at the "Wheels of Fate." After many other extensive quests, Zanthia reaches a floating island and uses an old rainbow machine to reach her destination. There, after retrieving several important items including a gear (through a difficult Tower of Hanoi puzzle), she is able to go to the "control room" of sorts. There it turns out that the machine controlling Kyrandia has had a gear removed (thus causing everything to disappear). After she fixes it, the Hand appears again with a tied-up Marko. After a "battle" (mostly which includes Zanthia dodging the Hand's attacks until Marko is able to free himself), Marko throws the hand over the edge and it is ripped up by the massive gears and other machines outside of the control room. Marko then tells Zanthia that they should leave and that he has magic parachutes, calling her "sweetheart," which she repeats questioningly (shocked to hear the word).
In a final scene after the credits, the still-stone Malcolm is seen in a junkyard not far from the castle. He is struck by lightning and the camera focuses on his hand, as his fingers slowly move and off-screen screams are heard. The story is then continued in Book Three: Malcolm's Revenge.
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