COLONY WARS RED SUN PS1
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COLONY WARS RED SUN PS1 - SCES-01924
Colony Wars: Red Sun (called Colony Wars III: Red Sun in North America) is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 2000. Other two episodes were released beforehand, namely Colony Wars in 1997 and Colony Wars: Vengeance in 1998.
Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.
Gameplay
Players do combat in space and atmospheric missions using one of nine spacecraft. Each starfighter carries a certain combination of weapons. The player earns money for killing enemy targets or completing missions, which vary from simple intercepts to escort duties. The money earned can be used to buy more advanced spacecraft and weapons. Although the spacecraft have a certain combination of weapons, the game introduces an upgrade system where players can insert new weapons and parts into a number of predetermined slots on the vehicle. However, there are limitations: the player cannot install more than three of the same kind of laser. These parts can include scatter guns, subspace dampeners, and drones of various purposes. The velocity sight used in Vengeance also returns.
When fighting any large space vessels, the player is now given a chance to target individual parts of the ship, such as gun turrets.
Red Sun also breaks from the standard "Acts" mission system seen in the first two games. Since the player is a mercenary, a number of missions are arrayed in the Status Menu for the player to choose from, but only those marked with the letter P must be finished to advance the plot of the game. Engaging in none story critical missions allows the player to earn money and purchase ships and weapon upgrades to help progression through the main campaign.
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