DRAGONBALL Z INFINITE WORLD PS2
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Dragon Ball Z: Infinite World (Doragon Bōru Zetto Infinitto Wārudo) is a fighting video game for the PlayStation 2 based on the Dragon Ball franchise. The game was developed by Dimps, and published in North America by Atari, and in Europe and Japan by Namco Bandai Games under the Bandai label. It was released in North America on November 4, 2008, in Japan on December 4, and in Europe the following day.
Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some of video games publications commenting on its frustrating gameplay and very little differences to older Dragon Ball Z games.
The game's mechanics are essentially the same as those of the Budokai series, with some elements carried over from Burst Limit. Players take control of and battle various characters from the Dragon Ball franchise. Forty-two characters are playable, in comparison with Budokai 3's thirty-eight characters.
The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.
Skill capsules are carried over from the Budokai series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the Budokai series, where skills had to be placed multiple times on a character for them to become stronger.
A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.
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