DRAGONS LAIR PART II C64 TAPE

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C64-DRAGLAII-CIB

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DRAGONS LAIR PART II ESCAPE FROM SINGES CASTLE C64 TAPE

 

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. Later, Readysoft made the Amiga, Atari ST and PC versions. The game is sometimes referred to as Dragon's Lair II, but is not to be confused with the official arcade sequel Dragon's Lair II: Time Warp. It was released in 1987 by Software Projects.

 

Players control Dirk the Daring, the player character from Dragon's Lair, who has returned to the lair of Singe the dragon in order to claim a pot of gold (to save Daphne again in the 16 bit version). Singe has laid traps throughout his lair, forcing players to guide Dirk across a number of differently themed screens in order to steal the gold and escape.

 

In the 8 bit versions there are eight different levels (with the name of the scene they are based on from the original Dragon's Lair in brackets)

 

The Rapids (Underground River)

Avoid the boulders in the first section by following the "helper" arrows, dodge the moving whirlpools in the second section.

Boulder Alley (Boulder Trench)

Jump over the pits and avoid the giant boulders

The Throne Room (The Throne Room)

Avoid the electric sparks, jump over the electric disk and finally sit on the throne.

King Lizard (Pot of Gold)

Travel through the flickscreen maze to find the pot of gold and your sword (which is stuck to the pot). Avoid the Lizard King's attacks until you are armed.

Metallic Flying Horse (Flying Barding)

Guide the mechanical horse to avoid the walls and flames.

Lightning Room (Fire Room)

Avoid the lightning and try to escape the flames.

Checkerboard Corridor (Tilting Room)

Watch your footing as the tiles disappear and the bats attack.

Mudmen (Mudmen)

Avoid the mudmen and jump off the cliff to safety!

 

In the 16 bit versions there are eleven different levels (PC version has some more scenes, and does not have the "running in the labyrinth" scenes)

 

Tilt

Watch your footing as the tiles disappear.

Horse

Guide the mechanical horse to avoid the flames.

Walkway

Jump while the floor crumples.

Smithee

In the castle's blacksmith shop, be careful to moving objects that attack you!

Ropes

Act like Tarzan but avoid the fire on the ropes!

Lizard

Chase the flying gold pot that got your sword, and use it to fight the Lizard King!

Knocker (This scene does not exist in the original Dragon's Lair game!)

Beware! There's a monster at the door!

Goons

Defeat the Giddy Goons!

Mudmen

Avoid the mudmen and jump off the cliff to safety!

Labyrinth (This scene does not exist in the original Dragon's Lair game!)

Run across a labyrinth. When you reach the end of it, there's a cemetery: beware of the hands that try to catch you!

Crypt (This scene does not exist in the original Dragon's Lair game!)

Run again across a labyrinth. When you reach the end of it, you'll fight the Shapeshifter to save Daphne.

 

KOMPLETT I BOX