DRAWN TO LIFE THE NEXT CHAPTER DS
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Drawn to Life: The Next Chapter is a 2D platform video game developed by 5th Cell and published by THQ for the Nintendo DS, released in October 2009 in all regions except Japan. It is a sequel to the original Drawn to Life and a counterpart to the Wii version of Drawn to Life: The Next Chapter. One of the game's major features is the player's ability to draw elements of the game, and the game has a heavy emphasis on doing so.
Drawn to Life: The Next Chapter is a 2D platforming game in which the player draws their own protagonist to play as, as well as many of the game's in-game elements. The protagonist is able to play as three different forms - humanoid, blob and spider - each having their own perks; humanoid form having access to weapons, blob form being able to fit through small gaps and spider form being able to shoot webs and climb walls.These forms are unlocked through progression in the game. The humanoid hero can choose from three weapon classes - slasher, shooter and slinger - and are able to upgrade each at any time from a store using coins, collected in each stage. Both forms and weapons can be freely swapped at any time. The player must use these form and weapon abilities to pass each stage.
The player must reach the end of each stage to gain the giant color drop bottle. This grants the Hero color drops in which the hero can restore color to the various hub-worlds to both progress in the game and access optional stages. The player is also able to collect coins in order to purchase items from an in-game vendor, such as weapon upgrades and music. As well as coins and color drops, the player is able to collect 'Bakibeard's Tokens', in which, if all are collected, the player gains 'Bakibeard's treasure'. Additionally, in some stages, there is a lost Raposa. Finding them will restore them back to the village. Some stages have 'Action Draw sections', in which the player (taking the role of 'The Creator') must draw a path for the Hero that the Hero would not normally be able to cross. The player must use a limited amount of lines to draw a crossable path for the Hero.
The game has five main areas: the Village; a large village on a turtle's back summoned by The Creator to act as a base for the Raposa, Watersong; a seaside city notable for its connections with music and singing, Lavasteam; a mining village situated on a volcano under rule of King Miney, Galactic Jungle; a futuristic space-world, and Wilfre's Wasteland; an area created by the antagonist Wilfre. Each stage is themed around the area it is housed in.
The game has a heavy emphasis on drawing. Most items, stage elements, world elements, weapons and hero forms must be drawn using the Nintendo DS stylus and touchscreen. Each drawing can be edited at any time at the 'Creation Hall'. A lot of drawing opportunities can be skipped by using an in-game template, but world elements such as the seabird and the lighthouse must be drawn. Players can also swap their drawings using a Nintendo Wi-Fi Connection
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