EXTREME G N64
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EXTREME G N64 - NUS-NEGP-EUR
Extreme-G is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment. It was released for the Nintendo 64 in 1997, and was ported to Japan for release on May 29, 1998. A sequel, Extreme-G 2, was released in 1998.
The gameplay of Extreme-G consists mainly of fast-paced racing through an array of futuristic environments. An array of defensive and offensive weapons are available on-track.These include multi-homing/reverse missiles, magnetic/laser mines, and shield-boosting power-ups. Special weapons can also be found such as invisibility, phosphorus flash and the mighty Wally-Warp which if not avoided, can instantly transport a bike right to the back of the pack.
As with all Extreme-G games, futuristic racing pilots race plasma-powered bikes in an intergalactic Grand Prix at speeds over 750 km/h. The emphasis is on speed and racetrack design, with tracks looping through like roller coasters.
At the beginning of each round, the player is given three "nitro" powerups which provide a temporary speed boost (these powerups cannot be replenished). Also, falling off cliffs or, in some cases, the track itself results in simply losing time rather than losing 'lives'; bikes are teleported back to the track and must rebuild their speed and lost time from a dead standstill.
The single player games come in three difficulty settings: Novice, Intermediate and Extreme. The main game mode (Extreme Contest) features three championships: Atomic (four tracks), Critical Mass (eight tracks) and Meltdown (full 12 standard tracks). The player must come first in each championship to progress. Winning championships on the various difficulty levels will open up the hidden bikes, levels and cheats. Once the levels have been opened they can be used for the additional single and multi-player modes.
ENDAST KASSETT