JOUST FAMICOM

199 kr
NES-JOUST-FAM-C

Beskrivning av JOUST FAMICOM

JOUST FAMICOM - HAL-JU

FUNGERAR PÅ JAPANSK ELLER REGIONSFRI ENHET

Joust is an arcade game developed by Williams Electronics and released in 1982. It popularized the concept of two-player cooperative gameplay by being more successful at it than its predecessors. The player uses a button and joystick to control a knight riding a flying ostrich. The objective is to progress through levels by defeating waves of enemy knights riding buzzards.

John Newcomer led the development team, which included Bill Pfutzenreuter, Janice Woldenberg-Miller (former surname: Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative two-player gameplay, while avoiding the popular space theme.

The game was well received in arcades and by critics, who praised the gameplay, the mechanics of which influenced other developers. Joust was followed by a sequel four years later, and was ported to numerous home and portable platforms.

The player controls a yellow knight riding a flying ostrich or stork, from a third-person perspective. Using the two-way directional joystick and the button for flapping the ostrich's wings, the player flies the knight amid the floating rock platforms and above pools of lava. When traveling off the sides of the screen, characters wrap around to the opposite side. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend.

Players steer the knight to collide with enemies. The higher of two jousting lances is the winner, and a collision of equal height repels the characters apart. A defeated enemy will turn into a falling egg which can be collected for points. A stationary egg will hatch into a new knight that eventually gains a new mount and must be defeated again.

The objective is to defeat increasingly challenging waves of enemy buzzard-mounted knights called Bounder, Hunter, and Shadow Lord. An almost indestructible pterodactyl appears after a predetermined time frame to hunt the heroes, as an incentive to complete the wave. The indestructible Lava Troll is rarely seen except for its fire. A floating hand will grasp any character who approaches the lava pools, and drag them to a fiery demise.

A second player can join the game, controlling a blue knight on a stork. The two players cooperatively complete the waves, optionally attacking each other

 

ENDAST KASSETT