KUNG FU MASTER GAMEBOY SCN
Liknande produkter
Beskrivning av KUNG FU MASTER GAMEBOY SCN
KUNG FU MASTER GAMEBOY SCN DMG-SX-SCN
Kung-Fu Master is a side-scrolling action game produced by Irem that was originally released as an arcade game in 1984 and distributed by Data East in North America. The game was initially released in Japan under the title of Spartan X as a tie-in based on the Jackie Chan film Wheels on Meals (which was distributed under the same title in Japan), however the game has no bearing on the plot of the film outside the names of the protagonist and his girlfriend, allowing Irem to export the game without the license by simply changing title.
The players controls Thomas, the titular Kung-Fu Master, as he fights his way through the five levels of the Devil's Temple in order to rescue his girlfriend Sylvia from the mysterious crime boss Mr. X. It is considered to be one of the precursors to the beat 'em up genre.
The player controls Thomas with a four-way joystick and two attack buttons for punching and kick. Unlike more conventional side-scrolling games, the joystick is used not only to crouch, but also to jump. Punches and kicks can be performed from a standing, crouching or jumping position. Punches award more points than kicks and do more damage, but their range is shorter.
Underlings encountered by the player include Grippers, who can grab Thomas and drain his energy until shaken off; Knife Throwers, who can throw at two different heights and must be hit twice; and Tom Toms, short fighters who can either grab Thomas or somersault to strike his head when he is crouching. On even-numbered floors, the player must also deal with falling balls and pots, snakes, poisonous moths, fire-breathing dragons, and exploding confetti balls.
The temple has five floors, each ending with a different 'son of the devil' or boss who must be defeated before Thomas can climb the stairs to the next floor. Thomas must complete each floor within a fixed time; if time runs out or his energy is completely drained, he loses one life and must replay the entire floor. If a boss defeats Thomas, the boss laughs. Although there are five bosses, the game only uses two different synthesized laughs. (The NES version uses a third, high-pitched synthesized laugh for the Black Magician, the fourth boss.)
Once the player has completed all five floors, the game restarts with a more demanding version of the Devil's Temple, although the essential details remain unchanged. A visual indication of the current house is displayed on the screen. For each series of five completed floors, a dragon symbol appears in the upper-right corner of the screen. After three dragons have been added, the dragon symbols blink.
ENDAST KASSETT