Liknande produkter
Beskrivning av LUMINES PSP
LUMINES PSP - ULES-00043
Lumines is a puzzle video game series developed by Q entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field.
The series was initially conceived when Tetsuya Mizuguchi heard about the PlayStation Portable and wanted to develop a game for it. Since the original release, several sequels have been developed and released for multiple platforms including, PC, PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, Nintendo Switch, Mobile phone, iOS, and Android.
The series has received many positive reviews and awards with the original receiving the highest review score ratings and the majority of the awards.
Lumines is a block-dropping game that seems at first similar to Columns and Tetris. The game is made up of a 16x10 grid playing field. A sequence of 2×2 blocks varying between two colors fall from the top of the playing field. When part of a falling block hits an obstruction, the remaining portion will split off and continue to fall. A vertical Time Line sweeps through the playing field from left to right. When a group of 2×2 blocks of the same color is created on the playing field, it creates a "colored square". When the Time Line passes through it, the colored square will disappear and points are added to the player's overall score. If the colored square is created in the middle of the Time Line, the Time Line will only take half of the colored square and no points will be awarded. Certain blocks with gems are known as "special blocks" and if are used to create colored squares, they will allow all individual adjacent blocks of the same color to be eliminate by the Time Line.
The games feature background skins. Background skins affect the appearance of the board, the color scheme of the blocks, and contain a different music track and sound effects. Each skin also changes the rate at which the Time Line moves across the screen due to the Time Line moving in time with the music. Skins are unlocked by progressing through the different game modes. This can affect the gameplay; faster tempos make it more difficult to create large combos, and slower tempos may cause the playing field to fill while waiting for the Time Line to sweep across.
The objective is to rotate and align the blocks in such a way as to create colored squares. Increasing score multipliers are earned by repeatedly clearing squares on consecutive Time Line sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Multiple colored squares of the same color can be shared between a single geometric shape. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two colored squares. The player loses when the blocks pile up to the top of the grid
KOMPLETT I BOX