MYTH II SOULBLIGHTER PC BIGBOX
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Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie and published by Bungie in North America and GT Interactive Software in Europe for Microsoft Windows, Mac OS and Linux. It is a sequel to Myth: The Fallen Lords, and the second game in the Myth series.
Like the previous installment, Myth II is a real-time tactics game. Unlike in the gameplay of real-time strategy games, the player does not have to worry about resource micromanagement and the gradual building up of his or her army; each level begins with the player's army assembled and prepared for combat. Players control forces made of a variety of units, each possessing its own strengths and weaknesses. As healing is a very rare and extremely limited ability, units do not regenerate health and there is no way to construct new units (although in some single-player missions, reinforcements are automatically received at a predetermined point), the strategy aspect of the gameplay is of paramount importance.
In both single and multiplayer games, players may leverage the strength of individual units in combat formations and special abilities. Intricate 3D maps make optimization of terrain an important and ground-breaking feature of this game. While some units from the previous Myth retain their special abilities, other units have new abilities. The Dwarf retains his satchel charge and Journeyman his healing ability. The Bowman has a secondary fire arrow that can set the targeted area aflame, damaging nearby units, and he may also use a knife in melee. While some of the units seen in the first game are not present in Soulblighter (e.g. Forest Giants and Myrmidons), some new units are introduced, including the Dwarven Mortars, Dark Trow, and the Myrkridia. These units were previously only mentioned in The Fallen Lords.
Each unit has an individual name and mini biography, and gains experience for each kill. Experience increases attack rate and accuracy, as well as (for units with shields) the probability of blocking an attack. Any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type).
The single-player campaign is only playable from the perspective of the Light, through a series of both linear and non-linear levels, with level stats and individual unit kill-counts provided at the end of each level. In multiplayer mode, the player can control both light and dark units.
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