PAC-MAN WORLD PS1

399 kr
PS1-PACMANWORLD-CIB

Beskrivning av PAC-MAN WORLD PS1

PAC-MAN WORLD PS1 - SCES-00934

Pac-Man World (officially called Pac-Man World 20th Anniversary) is a 1999 3D-based free roaming platform game for the PlayStation. As the name indicates, the game was released to coincide with the 20th anniversary of the Pac-Man character. A Game Boy Advance version would be released in 2004, with many features removed. 

Pac-Man arrives home on his 20th birthday (the game was released to coincide with the 20th anniversary of the original Pac-Man in arcades) only to discover that his friends and family—Ms. Pac-Man, Baby Pac, Jr. Pac, Professor Pac, Chomp Chomp the dog, and Pooka have been kidnapped by the evil Toc-Man (the name of Namco's defunct console game division backwards), a giant robot Pac-Man impersonator that was created by Orson, who is bent on stealing Pac-Man's identity. Pac-Man sets off to Ghost Island and works to free them while battling various ghosts and monsters.

The game is a standard 3D platformer that plays heavily into the history of the character; every non-boss level features a maze that plays by the rules of the original game (though the Pac-Symbol still shows, letting the player survive being touched by ghosts up to four times). Every level is littered with Pac-Dots, fruits and ghosts, much of the music is modified from early entries into the series (one of the common themes in all the levels is the intermission music from Pac-Man modified according to the theme of the level) and the original Pac-Man arcade game was available for play from the menu screen.

In addition, Pac-Man is given a handful of standard platform maneuvers, including a "butt-bounce", reminiscent of Mario's ground pound and the Rev-Roll, reminiscent of Sonic the Hedgehog's spin dash. Also, he'd gained the ability to use the dots offensively, throwing them at non-ghost enemies. Like in the original game, Pac-Man can collect Power Pellets allowing him to eat ghosts for a short amount of time.

The level format is fairly straightforward; each world consists of three or four levels. The first level in a world would introduce a new technique or enemy type. The second and third would require use of that technique to complete, and couldn't be completed without it. The fourth level of each world is a boss battle requiring unique gameplay or puzzle-solving to defeat.

The second levels also include a key that, while not essential to complete the game, is required to free whichever of Pac-Man's friends held prisoner in the third level. Every freed character would then appear to aid Pac-Man in the final battle against Toc-Man. However, there are a couple of exceptions to this, most notably the Ruins, Factory, and Space levels.

 

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