PAC-MAN WORLD PS1

289 kr
PS1-PCMW-UMI

Liknande produkter

FIFA 11 PS3
EA FIFA 11 PS3
39 kr
Nyhet
ARCHER MACLEANS MERCURY PSP
IGNITION ENTERTAINMENT ARCHER MACLEANS MERCURY PSP
99 kr
XIII XBOX
Nyhet

Beskrivning av PAC-MAN WORLD PS1

PAC-MAN WORLD PS1 - SCES-00934

Pac-Man World (officially called Pac-Man World 20th Anniversary) is a 1999 3D-based free roaming platform game for the PlayStation. As the name indicates, the game was released to coincide with the 20th anniversary of the Pac-Man character. A Game Boy Advance version would be released in 2004, with many features removed. 

Pac-Man arrives home on his 20th birthday (the game was released to coincide with the 20th anniversary of the original Pac-Man in arcades) only to discover that his friends and family—Ms. Pac-Man, Baby Pac, Jr. Pac, Professor Pac, Chomp Chomp the dog, and Pooka have been kidnapped by the evil Toc-Man (the name of Namco's defunct console game division backwards), a giant robot Pac-Man impersonator that was created by Orson, who is bent on stealing Pac-Man's identity. Pac-Man sets off to Ghost Island and works to free them while battling various ghosts and monsters.

The game is a standard 3D platformer that plays heavily into the history of the character; every non-boss level features a maze that plays by the rules of the original game (though the Pac-Symbol still shows, letting the player survive being touched by ghosts up to four times). Every level is littered with Pac-Dots, fruits and ghosts, much of the music is modified from early entries into the series (one of the common themes in all the levels is the intermission music from Pac-Man modified according to the theme of the level) and the original Pac-Man arcade game was available for play from the menu screen.

In addition, Pac-Man is given a handful of standard platform maneuvers, including a "butt-bounce", reminiscent of Mario's ground pound and the Rev-Roll, reminiscent of Sonic the Hedgehog's spin dash. Also, he'd gained the ability to use the dots offensively, throwing them at non-ghost enemies. Like in the original game, Pac-Man can collect Power Pellets allowing him to eat ghosts for a short amount of time.

The level format is fairly straightforward; each world consists of three or four levels. The first level in a world would introduce a new technique or enemy type. The second and third would require use of that technique to complete, and couldn't be completed without it. The fourth level of each world is a boss battle requiring unique gameplay or puzzle-solving to defeat.

The second levels also include a key that, while not essential to complete the game, is required to free whichever of Pac-Man's friends held prisoner in the third level. Every freed character would then appear to aid Pac-Man in the final battle against Toc-Man. However, there are a couple of exceptions to this, most notably the Ruins, Factory, and Space levels.

 

SKIVA OCH BOX - SAKNAR MANUAL OCH FRONT INLAY