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Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly, is a Japanese survival horror video game developed and published by Tecmo in 2003 for the PlayStation 2. It is the second installment in the Fatal Frame series, and features an independent story with little relation to the first title. The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess the pair and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Development of Fatal Frame II began shortly after the completion of the first title. Because many players were too frightened to finish the original, Tecmo made the sequel's story more interesting to encourage players to see it through and finish the game. Despite this, horror was still the central focus of the game. Director Makoto Shibata kept the perpetual nature of spirits in mind during development. Ghosts reappearing in different locations, and being able to feel their presence even after their death were characteristics Shibata felt were indicative of a horror scenario.
Upon release, Fatal Frame II received positive reviews, and is widely considered to be among the scariest video games ever made. An Xbox port, subtitled Director's Cut, was released in 2004 and included improved visuals, audio, and new gameplay modes. The game has also been re-released on the PlayStation 3 via PSN in 2013, and a remake of the game titled Project Zero 2: Wii Edition was released for the Wii in 2012 in Europe and Japan.
Fatal Frame II is a survival horror video game. For most of the game, the player controls the protagonist Mio Amakura as she and her sister Mayu explore a ghost town.]:4 As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura. There are two modes of gameplay, field mode and viewfinder mode. When in field mode, the player controls Mio directly and can examine items and search areas for clues. When the camera is used, the game enters viewfinder mode, from where pictures of ghosts and scenery can be taken. Information about the camera film type, lens type, and camera enhancements is visible.
Left: Mio and Mayu exploring Minakami. Right: A typical battle. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Most of the game is spent directing Mio followed closely by Mayu as they explore the village. A filament in the corner of the screen will glow when ghosts or clues are nearby. Many clues are only visible through the viewfinder, and some ghosts are non-hostile and will provide hints to advance further. Sometimes Mayu will stop if she finds a clue as well.: Other than clues and key items to progress the narrative, consumable items such as health restoratives and film for the Camera Obscura can be found.:
Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back.Pictures taken with the camera can be saved to the memory card.Mayu cannot fight off ghosts, and if she takes too much damage, it is game over. The player character Mio has a health meter, and like Mayu, if she receives too much damage it is game over. The game must then be continued from a previous save.The game can only be saved at red lanterns located in throughout the village.
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