SYPHON FILTER PS1
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SYPHON FILTER PS1 SVENSK UTGÅVA - SCES-01910
Syphon Filter is a third-person shooter developed by Eidetic and published by 989 Studios for the PlayStation. It is the first game in the Syphon Filter series. The plot centres on special agents Gabriel "Gabe" Logan and Lian Xing who are tasked by the United States government to apprehend a German international terrorist.
Development on Syphon Filter began with the intention of creating a new "super-spy" genre hybrid that contained elements of stealth-action and puzzle solving. The game was almost cancelled several times during development as Eidetic faced many difficulties due to the lack of inspiration from others and their inexperience in creating video games. Despite the initial drawbacks faced, Syphon Filter was met with positive reviews from critics upon release, with most praise directed at its innovative gameplay and immersive plot.
The game is presented in a third-person perspective, and the player can freely move in three-dimensional space and rotate the camera in any direction. The top left corner of the screen interface shows the status of Logan's armour, a 'danger-meter' which rises as the player engages enemies through combat, and a target lock. A radar is displayed in the bottom left corner of the screen which shows the location of various objects including friendly units, enemies, weapon pick ups or mission objectives.The current weapon equipped is always displayed in the bottom right corner, with the ammunition count. Depending on the weapon used, the camera will shift to first-person mode to assist in aiming.
The core of the gameplay is focused on stealth-based tactics, which require one to silently take out enemies using silenced weapons or other lethal attacks. However, most of the game is action-orientated which involves Logan navigating through levels whilst shooting enemies. The game takes place in a variety of locations, including narrow interior streets of Washington D.C. to wide open plains of Kazakhstan. In some stealth based missions, the game has various puzzles. Some locations feature low light ambience, which force the player to use their flashlight despite its drawbacks imposed during stealth missions.
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