TALES OF LEGENDIA PS2 NTSC USA
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Tales of Legendia (Japanese: Teiruzu Obu Rejendia), is an action role-playing game that was developed and published by Namco for the PlayStation 2 as the seventh main title in their Tales series. Originally released in Japan in August 2005, it was later made available in English in North America in February 2006. The game was created by a development team known collectively as "Project MelFes", which was composed of members of Namco's Tales Studio along with developers from the company's Tekken and Soulcalibur fighting game series. It features character designs from anime artist Kazuto Nakazawa and music from composer Go Shiina, as well as songs performed by Do As Infinity, Donna Burke, and Kanon. Its producers gave it the characteristic genre name RPG Where Bonds Spin Legends (RPG, Kizuna ga densetsu o tsumugidasu RPG).
The game is set in a fantasy world covered in water, taking place entirely on a gigantic ship that is actually a remnant of an ancient civilization. Players assume the role of a young man named Senel, who must rescue his sister from individuals who believe her to be a prophesied savior, while the mysteries of his world begin to unravel before him. It received mostly mixed reviews upon its release in North America, with critics routinely commending the title's music while panning its derivative plot and tedious pace, and would sell approximately 397,000 copies worldwide.
Tales of Legendia is a console role-playing game set in a fantasy world featuring three-dimensional characters and environments. The game is presented from a top-down perspective, and players must move their character through a number of locales, battle monsters, and interact with non-player characters to advance the story. Unlike previous games in the series where monsters were visible before being encountered, Tales of Legendia features randomized battles that occur every few steps while inside dungeons or other hostile areas.
Like previous games in the series, Tales of Legendia was designed to focus on the interactions between the main cast. However, a unique feature to this game is the addition of a second series of scenarios after the player has completed the main story that focuses more on the individual characters themselves. Animated sequences also accompany certain story segments.
The game features a variation of the series' Linear Motion Battle System, where players are able to freely move their characters around the battle area and engage enemies in real-time, known as the "X-LiMBS" (Crossover Linear Motion Battle System), which was specifically designed to resemble a traditional fighting game.Despite playable characters and enemies being rendered in 3D, battles are limited to a two-dimensional plane where combatants can only move forward, backward, or jump straight up into the air. In addition to normal attacks, players can attack enemies using special skills called "Eres", which involve spending Tech Points (TP), and can be chained together to create combos. A total of eight playable characters can be recruited as the game progresses, with up to four of them making up a player's party at any time. As players attack enemies, they fill up a "Climax" gauge at the bottom of the screen that can be expended to freeze all enemies in place for a short period. Whenever battles are completed, players are awarded both experience points that allow characters to gain levels and grow stronger, as well as items called "Eres Stones" that allow them to purchase additional skills.
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