THE LAST REMNANT XBOX 360

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THE LAST REMNANT XBOX 360 - 218-24003

The Last Remnant (Rasuto Remunanto) is a role-playing video game developed and published by Square Enix for the Xbox 360. The game had a worldwide release on November 20, 2008, and was also released for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced, but was canceled.The game is set in a fictional world divided into multiple city-states inhabited by four different species and whose past includes conflicts over "Remnants," magical artifacts of varying forms. The player controls Rush Sykes, a young man searching for his sister during the war. It features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.

The Last Remnant marked the first Square Enix game using Unreal Engine. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for worldwide strategy". The game's soundtrack was composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. It was later released as a three-disc album. The design and dialogue of the game were created to appeal to the players, and motion capture for every characters with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than Western ones. A common complaint, especially in the original Xbox 360 release, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The game received praise for art direction and music.

The game is split between a world area, a battle area and a world map. The player controls Rush Sykes, the protagonist, and moves him around the world screen within an area, with the camera floating behind and slightly above him. Within the world screen, the player can talk to anyone, enter buildings and other areas, or exit to the map screen. The map screen allows instant travel between different cities and areas, or between different areas within a city. The battle screen is shown only during combat, and is a three-dimensional area like the world screen with a setting reminiscent of the location the player is at in the world. There are no random encounters; instead, the player enters a battle and separate battle screen when they touch an enemy on the main world screen. The player may choose to enter a battle with multiple enemies at once by activating a "time-shift" system in which time slows down and they may run up to multiple enemies before commencing the battle.

The game features a battle system labeled by director Hiroshi Takai as a "turn-based, command-based system using symbol encounters." During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each. The skills of the units in the player's unions, which include both story characters and hireable units not appearing outside of battle, vary according to different parameters.The "morale" bar is affected by the events in battle and can have between positive and negative effects on each units. Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At the beginning of each turn the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require "action points", which continually accrue during each battle. The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at the same time, it is possible for a union to be "deadlocked", or forced to fight a different union than the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some of the unions can flank the enemy or attack from the rear for extra damage.

In addition to battles, the player can take each quests. Many of these take the player to an area immediately upon acceptance and return them once completed, while "guild quests" do not require acceptance and may be turned in by the player whenever the accomplishments listed in the quest are completed. Rush and the other units may equip many different weapons and items. Rush's equipment can be upgraded to many different options, while other units request materials to upgrade their own equipment, which can be purchased at stores, acquired in battles, or found in areas using a creature called Mr. Diggs. Mr. Diggs can upgrade each materials to find more or higher ones for qualities

The game is set in a fictional world featuring a number of distinct humanoid races: the Mitras, human in appearance, the Yamas, strong fish-like people, the Qsitis, small reptilians, and the Sovanis, feline people with four arms. The world itself is broken up into multiple city-states, each with their own unique culture. The game revolves around "Remnants", ancient magical artifacts, which sparked several wars throughout history. Each Remnant is "bound" to a specific person, who can use the power. Powerful ones which remain unbound for too long have the potential to cause a "collapse" and spawn monsters. As Remnants come in varying forms, all cities throughout the world have at least one that their ruler is bound to that assist in governing and bring peace to their assigned realm.

The protagonist is Rush Sykes, a teenage warrior from a peaceful island. His sister, Irina, is kidnapped at the start of the game. He is recruited by David Nassau, a young ruler of Athlum, and his four generals: Emma Honeywell, Blocter, Pagus and Torgal. These characters can be joined by more than a hundred other characters, many of whom are found through quests, while others can be hired at guilds. They have their own names and skillsets, though the main characters have special additional skills. The main villain is the Conqueror, a man invading many city-states of the world. He is assisted by Wilfred Hermeien, the council leader of Nagapur, and Wagram, a sorcerer.

The game begins with Rush leaving a forest and stumbling upon a fight between David's army and monsters. After his Remnant pendant protects the latter, Rush meets David and his generals, who decide to help him find Irina. When investigating a Remnant that is about to collapse, Rush and company meet Wagram. After chasing him for several missions, the group attends the Congress meeting for the leaders of the city-states in Elysion, home to the Ark Remnant, which transports users to the Sacred Lands. The city is also home to the Academy, a research institution devoted to studying Remnants and the place where Rush's parents work. The Conqueror arrives at the Congress, binds the Ark and demands to be given a massive Remnant of the type that each city-state has. After finding Rush's mother, the group learns that the Conqueror rejected his demand and has started a war with his army and the support of the "God-Emperor", a 1000-year-old legendary figure.David takes the lead in opposing the Conqueror in hopes of earning independence for Athlum, which is currently a vassal state to the city of Celapaleis. While the heroes successfully prevent the Conqueror's army from attacking Celapaleis, the Conqueror himself arrives at Athlum and takes the Remnant, shrinking it to a normal-sized sword. When the heroes confront Wagram, Irina is revealed to have a special power, that of unbinding bound Remnants, and it was for the reason that she was kidnapped. They discover that Hermeien attempts to use the Conqueror and Wagram to spark distrust in the people and the world for Remnants, allowing Hermeien to in turn gain power as a supreme ruler] After the heroes retrieve Irina, Wagram escapes while revealing that he and the Conqueror never planned to support Hermeien. Irina uses Nagapur's Remnant to protect herself and others, destroying half of the city.

Four months later, the player learns that the council city-states are trying to find all Remnants worldwide to turn against the Conqueror, who is in turn binding and transforming the Remnants of the city-states, even those that are already bound. Rush and Irina's parents reveal their research at the academy was making Remnant transforming tablets, which Wagram and the Conqueror stole. When the heroes travel to the city of Undelwalt, Wagram tells them that the Conqueror is a Remnant himself. They learn that Wagram and the God-Emperor are supporting him on a quest to destroy the people for misusing Remnants and throwing off the balance of the world.The group heads to Elysion, which is invaded by the Conqueror's army. The Conqueror ascends the Ark and binds it to prevent anyone from pursuing him. The heroes find a second Ark, even though no duplicate Remnants have ever been found. They chase the Conqueror through the Sacred Lands, which are revealed to be the birthplace of Remnants, and confront him. He informs them that he is trying to release Remnants from the control of man and that the task was originally supposed to be Rush's, as he is also a Remnant. He believes that their purpose is to retrieve the Remnants from the world that in his opinion is misusing them for warfare and destruction, allowing them in turn to destroy the people of the world. Rush disagrees with the plan and destroys the Remnant controlling machine, sacrificing himself. The game ends with all Remnants disappearing from the world. After the credits, Rush is heard talking with the Conqueror.

 

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